Ghost of Tsushima

Adventure Game

“Ghost of Tsushima” is an open-world action-adventure game produced by Sucker Punch Studios in the United States. The game was announced at the Paris Game Show in France in 2017 and will be released on the PlayStation 4 platform of Sony on July 17, 2020.

This work was rated by the game media “Famitsu” with a full score of 40 points.

On August 9, 2020, “Ghost of Tsushima” has reached 4 million players.

Background Setting

The story takes place in 1274, when the Japanese samurai was a strong guardian of Japan, and the Mongols invaded Japan through Tsushima Island. The protagonist of the players, Jinjing Jin, is a samurai from the Kamakura shogunate who wants to do his best to defend his homeland from the Mongolian Empire.

Character Setting

The protagonist Ren has been trained as a samurai since childhood. However, when the Mongols easily defeated the warriors, his world was also shattered. He was faced with the hardest choice in his life: to follow the samurai spirit and traditions he inherited from his childhood and persist in this hopeless war; or to abandon the samurai way and do whatever it takes to protect the island and his compatriots.

Ren fought together with a female warrior named Masako, but with the invasion of the Mongolian army, Masako’s painful experience and views on Mongolia clashed with the protagonist, causing the two to draw their swords. However, Jingjingren pays more attention to the current situation of the major enemy, and after winning hand-to-hand combat, he continues to fight against the Mongolian army with Masako.

Ren’s uncle Shimura is the lord of Tsushima Island. Uncle trained Ren to be a samurai since he was a child, and for most of his life, he spent most of his life with Ren as a father. When Ren began to lose his way and violated the way of samurai in the battle with the Mongolian army, the uncle became more and more worried.

Hetong Khan, the leader of the Mongolian army, is Ren’s main enemy. He is a cruel and cunning enemy who will use everything he knows about the samurai to destroy them. When facing this enemy, Ren quickly learned that “you cannot underestimate the opponent in front of you.”

Scene Map

The game resists the invasion of Mongolia by presenting the entire scene of Tsushima Island, such as exploring temples, mountains, and forests, but with the invasion of Mongolia, the sight is full of danger.

Featured System

Difficulty system

Chris Zimmerman, director of the Sucker Punch team, said that “Ghost of Tsushima” includes many difficulty options to meet the preferences of various players. The lowest difficulty allows you to pass the level easily and only appreciate the plot and beautiful scenery, while the highest difficulty allows you to “suffer” like “Dark Souls”.
The challenge of the game is deep into the plot, so although the minimum difficulty is simple, there are still challenges, but it weakens the overwhelming size of the Mongolian army, in order to balance the logic of the game itself.

Multiplayer mode

It is called “Odd Talk Mode”. The design of the entire model incorporates supernatural and fantasy elements, which is refreshing, and the setting from Japanese ghost stories and myths allows players to experience interesting Japanese folk tales.

The mode is divided into two-player story missions and four-player wave challenges. Players can choose two-player cooperation to challenge storyline missions with increasing difficulty. You can also play the four professions of samurai, hunter, ronin, and assassin with your friends to try waves challenge.

Game Reviews

“Ghost of Tsushima” is a huge and compact samurai adventure game. I was shocked by the visual performance and excellent combat part of this work. In the game, players can steadily acquire new skills and gain growth, rather than a single attribute upgrade.

“Ghost of Tsushima” is a game that is very in line with the oriental aesthetics in the theme. The beautiful scenery, samurai duel, and high-quality mission design are all intoxicated. It’s just that its open world concept is somewhat formulaic, and it is difficult to maintain a long-term interest in it during the process of exploration.

Several editors generally recognized the characteristics of the game’s “Japanese sword halberd film”, and believed that this work well restored the tension and refreshment of the traditional warrior life and death duel, and Japanese cultural elements such as shrines and haiku were also of high standards. The game system is complete, the content is substantial, and behind the extremely high degree of playability, there is also a strong emotional color, which makes editors who are Japanese feel empathetic.

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