Insurgency: Sandstorm is a joint announcement by New World Interactive and Focus Home Interactive that they will use the Unreal 4 engine to create a first-person game. Insurgency: Sandstorm is a first-person tactical shooting multiplayer game with clear mission objectives, teamwork and close combat. As a sequel to “Insurgency”.
As the sequel to “Insurgency”, Sandstorm has undergone re-production, improvement and expansion, and all aspects of the game are more abundant. Experience the tension of modern warfare, hone your skills in battle, and win victory with your team. Get ready for a hard-core style battle: lethal bullets, light combat vehicles, devastating artillery, high dynamic range audio, one by one brings fear into the game.
The second Insurgency game wonderfully straddles the line between hardcore soldier simulator and arcade multiplayer games. Anyone can pop in a game and have fun, but try to play Insurgency Sandstorm like Team Fortress 2 or Counter-Strike and you won’t advance very far.
Instead, Sandstorm is more like a condensed version of ARMA 3. Sure, there may be capture points and XP, but at its heart this war game is all about simulating the ferociousness of modern conflict. A couple of gunshots will down any enemy, although aiming and actually hitting them is far more difficult. There’s a large range of realistic guns to choose from, and they all feel distinct, especially once you start modding them with attachments like new barrels, grips, and scopes, which can completely change the feel of the weapon.
There are no grenade warning flashes, reloading changes the whole magazine, you have to take weight into account when managing loadouts, and there’s no scoreboard for tracking kills. When it comes to UI and on-screen distractions Insurgency: Sandstorm keeps things simple – as we found in our Insurgency: Sandstorm review – it’s all the better for it.